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VOICE PACK WORKSHOP // CREATOR GUIDE

How to make a Choicer Voicer voice pack

A good voice pack makes every clip easy to identify, quick to load, and fun to perform. This creator guide follows the browser importer from a blank folder to a tested, shareable ZIP.

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01

Start with the Standard Gameshow format

A Voice Pack is a collection of independent prompts for Standard Gameshow: the player hears one reference line, records a reply, and receives a five-judge result. It does not need a scene video or Dub timeline. If every clip must follow a fixed scene, use the separate Dub Pack workflow instead. Keeping the scope narrow makes the pack easier to balance and troubleshoot.

02

Plan a playable set of lines

Write the captions before recording. Aim for a clear mix of short warm-ups, medium lines, and a few character moments, then remove near-duplicates. Give each prompt one performance idea: a question, reaction, announcement, or punchline. Record the line exactly as the player should hear it; the game uses that reference audio for timing and pitch comparison.

03

Record clean reference audio

Export each reference as WAV, MP3, or OGG. WAV is the safest working master because it preserves detail, while MP3 can keep a download small; the importer accepts all three. Leave a little headroom instead of hard-clipping the waveform, trim long silence, and listen through headphones for hum, clicks, or room echo. Keep the sample rate and loudness reasonably consistent across the set so one clip does not sound dramatically quieter than the next.

04

Use filenames as the pack API

Give every clip a unique basename such as 01_welcome, 02_fast_reply, or host_warning. The basename connects the audio to optional companions: 01_welcome.txt for the caption, or 01_welcome.ini, .cfg, or .json for structured metadata. Avoid spaces, duplicate basenames, editor backups, and punctuation that changes between operating systems. When WAV, MP3, and OGG share a basename, the browser intentionally chooses WAV, so keep only the version you mean to ship.

05

Add captions, artwork, and identity metadata

A same-named PNG, JPG, JPEG, or WebP gives a line its own artwork; _pack_filler_image can cover clips without an illustration. Add _pack_info.json, _pack_info.ini, or the supported config file with a title, author, subtitle, icon, and optional readme. A short caption in the companion TXT is enough for a simple pack. Structured metadata can also provide caption, image, tags, and character fields without changing the audio filename.

06

Build a portable ZIP

Put the pack in one clear root folder, for example packs_voice/my-pack/. Keep the audio, companion files, artwork, and _pack_info together. Remove DAW project files, rendered duplicates, hidden macOS metadata, and unrelated music or button sound effects; the importer deliberately ignores several underscore and system files, but a clean archive is easier for people to inspect. Reopen the finished ZIP before sharing and confirm the extensions and capitalization survived compression.

07

Import and test the whole player journey

In The Choicer Voicer, open Community Packs or Pack Guides and choose Upload Your Pack. Select the ZIP or the extracted folder; parsing happens locally in the browser. Verify the detected title, author, clip count, caption, artwork, and audio. Then run a complete Standard round: play the reference, begin a take, stop or finish recording, read the panel reveal, replay both clips, and start another line. A pack is ready only when the full loop works, not merely when the ZIP opens.

08

Share responsibly and iterate from feedback

Publish the pack with a useful description, language, approximate clip count, content rating, and source credits. Only distribute audio and images you have permission to share, and label mature material accurately. Ask another player to test the first import on a different browser. If a line is silent, a caption is wrong, or a pack is misidentified, fix the source folder and import a fresh ZIP instead of relying on a cached installation.

Frequently asked questions

What files are required for a Choicer Voicer voice pack?

At least one WAV, MP3, or OGG clip is required. Captions, images, and _pack_info metadata are optional but strongly recommended for a polished pack.

How do I add captions to voice clips?

Create a TXT file with the same basename as the audio, such as 01_welcome.wav and 01_welcome.txt. You can also put a caption field in a same-named INI, CFG, or JSON file.

Can one voice pack contain WAV, MP3, and OGG files?

Yes, but do not ship duplicate basenames unless you want WAV to win. The importer prioritizes WAV, then MP3, then OGG for the same line.

Do voice packs need a video or timestamp file?

No. Video and Dub timestamps belong to Dub Packs. A Voice Pack only needs playable reference clips and any optional companions you want to add.

Can I test a voice pack without uploading it?

Yes. Importing a ZIP or extracted folder reads it locally in the browser. The pack is stored in local browser storage, and microphone takes stay local unless you explicitly save or share them.